11 stages: 3 live, 6 built, 2 planned. Wave 2 stages are judged by commit message; their suites were not re-run for this page.
Seeds Built
A typed catalogue of seed meshes with the settings that made them; a ranking law that puts proportions first, then defects, then fidelity. Only you pick.
Plates Built
Regenerated plates ranked against the reference, a deterministic alpha cut, checks, a manifest.
Smart UV Built
Through the Tripo studio on a saved copy. Texturing always comes last.
Mesh QA Live
Open loops and floating shells drawn per piece; your red, green and yellow strokes are rulings. Reproduced live on a recorded chest: 91 candidates.
Parts and proportions Built
Proportion scoring per piece, UV score and texel density, mesh defect scan, silhouette comparison.
Fit placement and openings Built
Enclosure placement with one uniform scale; keep, gasket or delete for each opening.
Mesh-paint texturing Live
Four clay views, silhouette-ranked picks (0.990 to 0.994 IoU on the live piece), plates, projection.
Rebuild loop Live
Patch holes, UV patches, maps, relief projection, material masks. Ran end to end on the real piece.
PBR merge and FBX package Built
Textures and a README of hashes and conventions beside the FBX.
Weight transfer, bind, validate Planned
Wave 3. The seam-aware transfer that the 7.3 cm cuirass tear needs.
Engine import check Planned
Wave 3. Skeleton export and an import check against the engine set.